Gta 3 Enb Series Mod

Posted : adminOn 4/4/2018
Gta 3 Enb Series ModGta 3 Enb Series Mod

ENB Series on GTA 3 - posted in GTA III: I had an idea. Why not do as the mod ENB Series for SA in GTA 3? Without replacement of vehicles. Who's with me? Sorry for my. This is just a test more than anything i played around with enb series config so far this is what i've done increased chrome reflection etc all over increased glass.

Disclaimer: Although we make every effort to ensure the validity of submissions to the GTAGarage database, GTANet cannot accept responsibility for the contents of user submitted files. Website: Works with: Release/Version: 2.0 Status: Complete Started on: 10 Jan 2009 Last Updated: 12 Sep 2009 Views: 65188 Type: Conversion Rating: (14 votes) Please to rate this mod Description It is MOD PACK of great mods for GTA 3.

Here is a list of changes: 1. ALL cars from GTA 3 were replaced with their converted analogs from GTA San Andreas(except: helicopters, corpse, ghost, and toy car), with San andreas colors and collisions! ALL cars have real speed - like in real world 3. Almost all models of weapons have been replaced by a better model. In archive included: ENB SERIES ver. For GTA 3 - real car reflections, bloom, and other effects 5. Also this mod include my mod ULTRA HD effects, but version for GTA 3: HD blood, clouds, water, posters, fire, explosions, moon.

Adobe Flash Cs4 Templates. Include: Asymethrical Player for GTA:3 by Commando Funebrero with some my own created skins. I might have something forgot to say, but you'll see for yourself, when download my MOD. Download all archives: Models.zip, data.zip, skins.zip, enbseries.zip. If you don't download Data.zip San andreas colors and car wheel not will be used. Or wheels would be wrong size. Always download data.zip togeteher with models.zip.

Installation: extract all archives in the corresponding folders. Dont forget to do a backup. Parable Pipeline Ebook.

(If you start new game after installation - start GTA 3, wait for game create TXD.img file, and then replace all files) UPDATE! Recommended New Version:1.0 - Added file: Models v.2.0 - Manual install. 1.File included only models and textures which you can replace manually with imgtool v2.0 (included in archive) 2.Size of the archive smallest, than first version. With this version use downloaded data.zip, which has not been changed. 3.Not included Asymethrical Player, you can use standard skins, because model of player not changed.

4.Also include HD fonts(1024*1024 font1, and 2048*2048 font2), just replace Fonts.txd NEW VERSION - 2.0 Attention: for using this version you need installed models v2 or models v1, because version 3 include ONLY textures. In this version all models now have HD (from 512*512 to 1024*1024, approximately in 2-4 times more, than original) textures for vehicle parts: headlights, engine, tyres, broken glass, scratches, chrome parts, dirt and other things. For installation of this version you need IMGtool. Open txd.img with Imgtool, and replace original files with files from my archive.

ENBSeries v0.075 for GTA 3 This version requires DX8 to DX9 convertor to run (included in this archieve), but because convertor is in debug state currently, it's strongly recommended after long time playing reboot computer. Effects for water and shadows not implemented in this version. For version 0.074f: version works correctly with non-fullscreen viewports, motion blur vectors are not limited any more, added new parameter ShadowBlurRange to control bluriness of shadows, FadeDistance to control ambient occlusion distance, UseEnvBump to deform reflections on cars and two additional parameters for this bump deformations.

For version 0.074e: Added new parameter UsePaletteTexture, now you can change color correction by custom bitmap image. For version 0.074d: Activated preset OcclusionQuality for high-end videocards. Added DepthBias parameter.

For version 0.074c: This recompilation based on version 0.074b, solve some bugs and activates disabled previously functionality. Motion blur effect still works incorrect, but i decide to let it be, later may be i find out what is wrong. SSAO now have several parameters, also allow to use ambient occlusion only without indirect lightning for better performance. SSAO now activated for AlternativeDepth=0. Some problems with dissapearing and flickering of SSAO and soft shadows now solved.

Added shadows filtering. copyright © 2007-2018 Boris Vorontsov.