Warlords Battlecry 3 Patch 1.04
Posted : adminOn 4/27/2018Widescreen 1.04 Beta Patch. This patch is a combination of effort done by myself, along with help from the team over at TPC. Done in my spare time, it's. This is the version 1.02 patch for Warlords Battlecry III. This version fixes a minor problem introduced in the last update, and includes minor tweaks for more.
Astm E122 - 09e1 Pdf. WBC3 1.03 Patch New Features We have added a new area in the Campaign - Zhur. You can sail there from The Trarg. The Dark Elves have new graphics for their buildings. Lots of new mercenaries in the campaign (thanks CWMagee). Dozens of new magic items, 20 of which were submitted by players through Infinite's new Battlecry III website. Bug Fixes Animals shot by towers no longer count as a kill (this fixes a bug in Slugfest Mode, as well as an XP exploit). Fixed the Lairs in the White Mountains campaign map that do not work correctly.
Resurrection now correctly only resurrects enemies at mastery level 3 and higher. Fixed the description of the Comprehension Spell - it only gives 25% skill cost reduction, + 5% per level of mastery. Fey upgrades now correctly affect Leprechauns. Daemon upgrades now correctly affect Reapers. Famine is no longer free if you cast it with the hotkey. The Chaos Spell 'Learn Spell' now functions correctly at higher mastery levels. Mercenaries bought in the campaign that have a level but no 'character name' now appear with the correct stats.
Fixed an 'infinite mana' exploit obtained by equipping & re-equipping a '+max mana' item while mana is on zero. Corrected help text for the Reaper - he steals 20XP per Soul. Many typos fixed in the campaign - particularly the Journal. Splash damage no longer hits allies.
Celestial Dragons now correctly do double damage vs evil creatures. Dragonliches now correctly do double damage vs good creatures. Balance Changes Items now trigger the cooldown time for spells, exactly like casting a spell would do.
All existing items have been rebalanced. Spores can now attack flying troops. Units that are resistant to arrow fire are now also resistant to Fire Arrows (this also applies to buildings). A slight decrease to spell recovery times.